
south korea cn2 dedicated line
1. essence 1: comparing ordinary internet routing with cn2 delay
2. essence 2: strictly speaking, cn2 of a single operator
3. essence 3: pair game live streaming delay cn2
as a writer with a background in network engineering and actual testing (all tests in this article are performed in a reproducible environment), i first declare the test environment and method: the test date was completed in the author's controlled laboratory, and the test nodes were located in seoul (korea) and los angeles (usa). the comparison objects were the local k-isp default path (interconnected via the public network) and enabling cn2
first answer the title question: cn2 from south korea to the united states dedicated bearer qos and priority policies rather than physical exclusive links.
the following is a summary of key measured results (controlled environment, average value): the average rtt of ordinary routing is about 130ms , the average jitter is 12ms , and the peak packet loss rate is 1.4% ; cn2 is enabled the average rtt dropped to about 98ms , the jitter dropped to 3ms , and the packet loss rate was stable below 0.1% . in actual games cn2 1-2 frames .
to help readers understand the source of these data, i list the detailed test steps: 1) arrange a linux test machine in seoul and los angeles; 2) pass the isp default exit and allocated cn2 respectively.
technical analysis essentials: why cn2 delay
to game cn2 dedicated line
risk and limitation statement: the test in this article is based on a specific time and nodes at both ends. the actual effect will fluctuate with changes in submarine cable status, backbone network congestion, and operator interconnection strategies. readers are purchasing cn2
summary: if you are an fps player who pursues the ultimate response or a streamer who has high requirements for live broadcast stability, enable cn2 delay cn2
if necessary, i can develop an executable cn2 for you based on your isp, city, and target us region (such as los angeles/new york) delay
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